Multiple players run around seeking wedded bliss, and the one who reaches Mr/Ms Perfect wins the game. In a blistering commentary on today's run-around dating and wedding system, this game shows us the worst and best of everything marriage.
Followers are still followers, but some followers are suitors. Most other card types remain the same. (Yes, this does mean that you drag you suitors around and use them with no intention of ever marrying one. You want Mr./Ms. Perfect.)
Annoying Aunt, Craft 3
Bouquet, +1 strength
Deathly Boring Date, lose 1 life
Hangover, lose 1 turn
Your Crazy Ex, 6 str and 6 cr, against your weakest stat
Killer Outfit, +1 str and +1 craft
Sports Car, Roll 2 dice for movement and add them together
Motorcycle, Roll 2 dice for movement and pick one
Cell Phone, reduce movement to 1
We would need Mr/Ms. Right Ending cards. All insultingly stereotypical, of course. Each would have a different win scenario for that particular Mr/Ms Right.
And the rule about getting turned into a toad would remain. It makes a certain spiritual sense.
As for expansions, one would be Vacationland! (With the exclamation point, of course.)
Spell: Intervention - Target character is now sober.
The four corners would be The City, The Bar, The Town Center, and The Coffee Shop. (This is where you can sober up.) The Graveyard can stay the graveyard.
If you want to sober up a little, you can skip a turn, but it's really better to just press ahead. This is marriage, people.
In the middle region is Your Parent's House (castle), Rocking Party (the hidden valley), the DMV (cursed glade), Your Job (the warlock), and The University (the temple).
I suppose that the middle would have its own theme. God knows what.
Characters (none of which are politically correct)
Convenience Store Clerk
Social Justice Warrior
I started off thinking that this idea would be stupid, but now I think this has potential, especially if I could write funny cards and play with a group of highly irreverent people.
2+ drinks, On a 1 the person to your left chooses the direction that you move
3+ drinks, On a 1-2 the person to your left chooses the direction that you move
4+ drinks, On a 1-3 the person to your left chooses the direction that you move, reroll all successes once.
5+ drinks, On a 1-4 the person to your left chooses the direction that you move, reroll all successes once, you must stop any any space with a card as you move
6+ drinks, On a 1-5 the person to your left chooses the direction that you move, reroll all successes once, you must stop any any space with a card as you move, you draw one additional card for every space encountered
Alternately, drinks give you a short, one-time bonus, but also give you drinks.
My new series after that is quite a change of pace. Inspired by the JRPG genre, such as Final Fantasy, Crystal Hope follows the exploits of five teenage girls determined to save the Great Crystals by gaining powers and abilities, fighting bosses, and learning to value each other.
I'm still wrestling through the edits on Maid of Shadow. I've got the simple ones done. Now I'm into the two harder sections. The hardest section is where the book turns, and it's hard because it's hard. After that, I'll accept all changes in the document and start reading.